Design Theory One
Defining design (what, why, where, how, when?)
Defining research (what, why, where, how?)
Defining design process
Establishing an understanding and competent use of:
- Design elements:
- Colour, shape, form, space/depth, tone, texture, line
- Design principles:
- Balance, weight, symmetry, contrast, proportion, rhythm
- Gestalt principles
Design history:
- Looking at Design through the ages and identifying
- Major styles/movements
- Iconic Designer
- Identifying various design approaches and philosophies
Research Project:
- Earring findings
Classes take the form of group and individual presentations and dialogues.
Learners develop their own blogs which become the format to present research projects and class-presentations.
Historical Movements/Styles
- Ancient Egypt
- Greek
- Roman
- Byzantine
- Middle Ages
- Renaissance
- Baroque
- Mannerism
- Rococo
- Neo-Classism
- Romanticism
- Realism
- Arts and Crafts movement
- Art Nouveau
- Impressionism
- Post-impressionism
- Fauvism
- Surrealism
- Dada
- Cubism
- Expressionism
- Art Deco
- De Stijl
- Bauhaus
- Moderism
- Late Moderism
- Minimalism
- Abstract Expressionism
- Post Modernism
- Pop Art
- Deconstruction
Template for Historical Research Projects
- Priciple/Philosophy of Style/Movement (what)
- Historical Context (when)
- Geographical/Cultural context (where)
- Social/Political context (why)
- Influences (why)
- Innovation/contribution (what)
- Characteristics/style (how/what)
- Iconic Designer (who)
- How is this relevant to us now?
Template for Technical research Projects
- Principle of Technique or style (definition)
- History: Cultural and social contexts
- Types/styles
- Explanation of technique
- Most appropriate uses
- What can go wrong (handy tips)
- What is most often over-looked
- Variations
Art/Design Timeline
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